Bunkspeed is proud to present HyperShot 1.9.
This upgrade provides significant render performance improvements as well as a number of new features, making HyperShoteven more powerful than before.
See a detailed list of features and improvements below. The all new bump mapping capability for all materials lets you easily take anyimage and turn it into a bump map,
giving your materials an even more realistic look.
::: All new bump mapping
Place a bump map on any material including metal,plastic, glass, xray, and thinfilm, using any JPEG, TIFF or PNG image.
Choose from various mapping types (uv, box, planar, cylindrical, spherical).
Alpha/Transparency channel is supported for bump decal creation.
Combine with textures on nontransparent materials for the most realistic look.
Use of true normalmaps instead of image file to get the most refined look for bump maps.
Bump dialog has the same functions as the new and improved texture dialog.
::: Improved texturemanipulation
Place the center of the texture or decal exactly at the position you want on the model with a single mouse click.
When experimenting with varioustextures and decals, a Reset button lets you quickly reset all values to quickly start over with a clean sheet of paper.
Intensity lets you control the brightness ofthe texture on the object with a given material.
::: Environment height adjustment
Move the environment up or down relative to its overall size. This gives usersgreater control over placement of light and reflection of the environment (HDRI).
::: Better ground shadows
When rendering the final image, you will notice that theground shadows are now calculated cleaner every time the Shadow Quality parameter is increased.
::: Interactive realtime window resizing
Grab the lower right handcorner with the left mouse button and interactively change the size of the realtime window. The aspect ratio will be maintained.
The realtime window size and finalrender output size are also connected. Changing the realtime window size interactively or numerically will update the render output size accordingly.
::: MoreInteractive dials in addition to numeric input
Interactive dials have been added to the Move Object dialog, as well as Environment Size.
::: UI improvements
Savingrenderings now remembers the custom path.
Alpha channel is only available for TIFF and EXR. Status gets saved with the file.
::: Render performance
Renderperformance has been dramatically improved when rendering materials with certain textures.
::: Using HDRIs for texture mapping
Improved handling of multiple HDRIsmapped onto object within a scene.
::: Anisotropic material
All issues that potentially reveal facets or dark patches after applying anisotropic material have beenresolved.
::: Region Render (Pro only feature)
Users can now use Region Render when the camera position is locked
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I did not make this patch andi do not know who did, but it does work!
I have tested this and found it to work on my XP SP3 laptop and my Vista home SP2 desktop.
I tried it on a windows 7 Betamachine too but i got a network card error, so i’m not sure if it is the OS or the PC that is causing it not to work.
Apparently it works on Mac OSes as well, but ihave not tried.
REMEMBER TO BUY THIS AWSOME SOFTWARE IF YOU LIKE IT!!!
ENJOY!!
say thanx
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